Using Lua in Nvim
Rustvim :help pages, generated
from source
using the tree-sitter-vimdoc parser.
Introduction
This guide introduces the basics of everyday Lua usage for configuring and
controlling Nvim. It assumes some familiarity with the (non-Lua) basics of
Nvim (commands, options, mappings, autocommands), which are covered in the
user-manual.
This is not a comprehensive encyclopedia of all available features. Think of
it as a survival kit: the bare minimum needed to comfortably get started on
using Lua in Nvim.
See lua-plugin for guidance on developing Lua plugins.
See luaref and lua-concepts for details on the Lua programming language.
About the API
The purpose of this guide is to introduce the different ways of interacting
with Nvim through Lua (the "API"). This API consists of three different
layers:
The "Vim API" inherited from Vim: Ex-commands and vimscript-functions
as well as user-functions in Vimscript. These are accessed through
vim.cmd() and vim.fn respectively, which are discussed under
lua-guide-vimscript below.
The "Nvim API" written in C for use in remote plugins and GUIs; see api.
These functions are accessed through vim.api.
The "Lua API" written in and specifically for Lua. These are any other
functions accessible through
vim.* not mentioned already; see
lua-stdlib.
This distinction is important, as API functions inherit behavior from their
original layer: For example, Nvim API functions always need all arguments to
be specified even if Lua itself allows omitting arguments (which are then
passed as
nil); and Vim API functions can use 0-based indexing even if Lua
arrays are 1-indexed by default.
Through this, any possible interaction can be done through Lua without writing
a complete new API from scratch. For this reason, functions are usually not
duplicated between layers unless there is a significant benefit in
functionality or performance (e.g., you can map Lua functions directly through
nvim_create_autocmd() but not through :autocmd). In case there are multiple
ways of achieving the same thing, this guide will only cover what is most
convenient to use from Lua.
Using Lua
To run Lua code from the Nvim command line, use the :lua command:
:lua print("Hello!")
Note: each :lua command has its own scope and variables declared with the
local keyword are not accessible outside of the command. This won't work:
:lua local foo = 1
:lua print(foo)
" prints "nil" instead of "1"
You can also use
:lua=, which is equivalent to :lua vim.print(...), to
conveniently check the value of a variable or a table:
:lua =package
To run a Lua script in an external file, you can use the :source command
exactly like for a Vimscript file:
:source ~/programs/baz/myluafile.lua
Finally, you can include Lua code in a Vimscript file by putting it inside a
:lua-heredoc block:
lua << EOF
local tbl = {1, 2, 3}
for k, v in ipairs(tbl) do
print(v)
end
EOF
Lua cannot normally be interrupted by CTRL-C (Lua does not implicitly
"yield" to Nvim). To allow the user to interrupt potentially slow loops,
periodically call vim.wait(). Passing
interval=0 skips the dummy timer
setup, minimizing per-call overhead in a tight loop:
while true do
-- ...work...
local _, code = vim.wait(0, nil, 0)
if code == -2 then -- CTRL-C.
break
end
end
Using Lua files on startup
Nvim supports using
init.vim or init.lua as the configuration file, but
not both at the same time. This should be placed in your config directory
(run :echo stdpath('config') to see where it is). Note that you can also use
Lua in init.vim and Vimscript in init.lua, which will be covered below.
If you'd like to run any other Lua script on startup automatically, then you
can simply put it in
plugin/ in your 'runtimepath'.
Lua modules
If you want to load Lua files on demand, you can place them in the
lua/
directory in your 'runtimepath' and load them with require. (This is the
Lua equivalent of Vimscript's autoload mechanism.)
Let's assume you have the following directory structure:
~/.config/nvim |-- after/ |-- ftplugin/ |-- lua/ | |-- myluamodule.lua | |-- other_modules/ | |-- anothermodule.lua | |-- init.lua |-- plugin/ |-- syntax/ |-- init.vim
Then the following Lua code will load
myluamodule.lua:
require("myluamodule")
Note the absence of a
.lua extension.
Similarly, loading
other_modules/anothermodule.lua is done via
require('other_modules/anothermodule')
-- or
require('other_modules.anothermodule')
Note how "submodules" are just subdirectories; the
. is equivalent to the
path separator / (even on Windows).
A folder containing an init.lua file can be required directly, without
having to specify the name of the file:
require('other_modules') -- loads other_modules/init.lua
Requiring a nonexistent module or a module which contains syntax errors aborts
the currently executing script.
pcall() may be used to catch such errors. The
following example tries to load the module_with_error and only calls one of
its functions if this succeeds and prints an error message otherwise:
local ok, mymod = pcall(require, 'module_with_error')
if not ok then
print("Module had an error")
else
mymod.func()
end
In contrast to :source, require() not only searches through all
lua/ directories
under 'runtimepath', it also caches the module on first use. Calling
require() a second time will therefore _not_ execute the script again and
instead return the cached file. To rerun the file, you need to remove it from
the cache manually first:
package.loaded['myluamodule'] = nil
require('myluamodule') -- read and execute the module again from disk
See also:
lua-module-load: how
require() finds modules
Using Vim commands and functions from Lua
All Vim commands and functions are accessible from Lua.
Vim commands
To run an arbitrary Vim command from Lua, pass it as a string to vim.cmd():
vim.cmd("colorscheme habamax")
Note that special characters will need to be escaped with backslashes:
vim.cmd("%s/\\Vfoo/bar/g")
An alternative is to use a literal string (see lua-literal) delimited by
double brackets
[[ ]] as in
vim.cmd([[%s/\Vfoo/bar/g]])
Another benefit of using literal strings is that they can be multiple lines;
this allows you to pass multiple commands to a single call of vim.cmd():
vim.cmd([[
highlight Error guibg=red
highlight link Warning Error
]])
This is the converse of :lua-heredoc and allows you to include Vimscript
code in your
init.lua.
If you want to build your Vim command programmatically, the following form can
be useful (all these are equivalent to the corresponding line above):
vim.cmd.colorscheme("habamax")
vim.cmd.highlight({ "Error", "guibg=red" })
vim.cmd.highlight({ "link", "Warning", "Error" })
Vimscript functions
Use vim.fn to call Vimscript functions from Lua. Data types between Lua and
Vimscript are automatically converted:
print(vim.fn.printf('Hello from %s', 'Lua'))
local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
vim.print(reversed_list) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.fn.jobstart('ls', { on_stdout = print_stdout })
This works for both vimscript-functions and user-functions.
Note that hashes (
#) are not valid characters for identifiers in Lua, so,
e.g., autoload functions have to be called with this syntax:
vim.fn['my#autoload#function']()
See also:
vimscript-functions: descriptions of all Vimscript functions
function-list: Vimscript functions grouped by topic
:runtime: run all Lua scripts matching a pattern in 'runtimepath'
Variables
Variables can be set and read using the following wrappers, which directly
correspond to their variable-scope:
vim.env: environment variables defined in the editor session
Data types are converted automatically. For example:
vim.g.some_global_variable = {
key1 = "value",
key2 = 300
}
vim.print(vim.g.some_global_variable)
--> { key1 = "value", key2 = 300 }
You can target specific buffers (via number), windows (via window-ID), or
tabpages by indexing the wrappers:
vim.b[2].myvar = 1 -- set myvar for buffer number 2
vim.w[1005].myothervar = true -- set myothervar for window ID 1005
Some variable names may contain characters that cannot be used for identifiers
in Lua. You can still manipulate these variables by using the syntax
vim.g['my#variable'] = 1
Note that you cannot directly change fields of array variables. This won't
work:
vim.g.some_global_variable.key2 = 400
vim.print(vim.g.some_global_variable)
--> { key1 = "value", key2 = 300 }
Instead, you need to create an intermediate Lua table and change this:
local temp_table = vim.g.some_global_variable
temp_table.key2 = 400
vim.g.some_global_variable = temp_table
vim.print(vim.g.some_global_variable)
--> { key1 = "value", key2 = 400 }
To delete a variable, simply set it to
nil:
vim.g.myvar = nil
See also:
Options
There are two complementary ways of setting options via Lua.
vim.opt
The most convenient way for setting global and local options, e.g., in
init.lua,
is through vim.opt and friends:
vim.opt_global: behaves like :setglobal
vim.opt_local: behaves like :setlocal
For example, the Vimscript commands
set smarttab
set nosmarttab
are equivalent to
vim.opt.smarttab = true
vim.opt.smarttab = false
In particular, they allow an easy way to working with list-like, map-like, and
set-like options through Lua tables: Instead of
set wildignore=*.o,*.a,__pycache__
set listchars=space:_,tab:>~
set formatoptions=njt
you can use
vim.opt.wildignore = { '*.o', '*.a', '__pycache__' }
vim.opt.listchars = { space = '_', tab = '>~' }
vim.opt.formatoptions = { n = true, j = true, t = true }
These wrappers also come with methods that work similarly to their :set+=,
:set^= and :set-= counterparts in Vimscript:
vim.opt.shortmess:append({ I = true })
vim.opt.wildignore:prepend('*.o')
vim.opt.whichwrap:remove({ 'b', 's' })
The price to pay is that you cannot access the option values directly but must
use vim.opt:get():
print(vim.opt.smarttab)
--> {...} (big table)
print(vim.opt.smarttab:get())
--> false
vim.print(vim.opt.listchars:get())
--> { space = '_', tab = '>~' }
vim.o
For this reason, there exists a more direct variable-like access using
vim.o
and friends, similarly to how you can get and set options via :echo &number
and :let &listchars='space:_,tab:>~':
vim.go: behaves like :setglobal
vim.bo: for buffer-scoped options
vim.wo: for window-scoped options (can be double indexed)
For example:
vim.o.smarttab = false -- :set nosmarttab
print(vim.o.smarttab)
--> false
vim.o.listchars = 'space:_,tab:>~' -- :set listchars='space:_,tab:>~'
print(vim.o.listchars)
--> 'space:_,tab:>~'
vim.o.isfname = vim.o.isfname .. ',@-@' -- :set isfname+=@-@
print(vim.o.isfname)
--> '@,48-57,/,.,-,_,+,,,#,$,%,~,=,@-@'
vim.bo.shiftwidth = 4 -- :setlocal shiftwidth=4
print(vim.bo.shiftwidth)
--> 4
Just like variables, you can specify a buffer number or window-ID for buffer
and window options, respectively. If no number is given, the current buffer or
window is used:
vim.bo[4].expandtab = true -- sets expandtab to true in buffer 4
vim.wo.number = true -- sets number to true in current window
vim.wo[0].number = true -- same as above
vim.wo[0][0].number = true -- sets number to true in current buffer
-- in current window only
print(vim.wo[0].number) --> true
See also:
Mappings
You can map either Vim commands or Lua functions to key sequences.
Creating mappings
Mappings can be created using vim.keymap.set(). This function takes three
mandatory arguments:
{mode} is a string or a table of strings containing the mode
prefix for which the mapping will take effect. The prefixes are the ones
listed in :map-modes, or "!" for :map!, or empty string for :map.
{lhs} is a string with the key sequences that should trigger the mapping.
{rhs} is either a string with a Vim command or a Lua function that should
be executed when the {lhs} is entered.
An empty string is equivalent to <Nop>, which disables a key.
Examples:
-- Normal mode mapping for Vim command
vim.keymap.set('n', '<Leader>ex1', '<cmd>echo "Example 1"<cr>')
-- Normal and Command-line mode mapping for Vim command
vim.keymap.set({'n', 'c'}, '<Leader>ex2', '<cmd>echo "Example 2"<cr>')
-- Normal mode mapping for Lua function
vim.keymap.set('n', '<Leader>ex3', vim.treesitter.start)
-- Normal mode mapping for Lua function with arguments
vim.keymap.set('n', '<Leader>ex4', function() print('Example 4') end)
You can map functions from Lua modules via
vim.keymap.set('n', '<Leader>pl1', require('plugin').action)
Note that this loads the plugin at the time the mapping is defined. If you
want to defer the loading to the time when the mapping is executed (as for
autoload functions), wrap it in
function() end:
vim.keymap.set('n', '<Leader>pl2', function() require('plugin').action() end)
The fourth, optional, argument is a table with keys that modify the behavior
of the mapping such as those from :map-arguments. The following are the most
useful options:
buf: If given, only set the mapping for the buffer with the specified
number; 0 or true means the current buffer.-- set mapping for the current buffer
vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { buf = 0 })
-- set mapping for the buffer number 4
vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { buf = 4 })
silent: If set to true, suppress output such as error messages.
vim.keymap.set('n', '<Leader>pl1', require('plugin').action, { silent = true })expr: If set to true, do not execute the {rhs} but use the return value
as input. Special keycodes are converted automatically. For example, the following
mapping replaces <down> with <c-n> in the popupmenu only:vim.keymap.set('c', '<down>', function()
if vim.fn.pumvisible() == 1 then return '<c-n>' end
return '<down>'
end, { expr = true })
desc: A string that is shown when listing mappings with, e.g., :map.
This is useful since Lua functions as {rhs} are otherwise only listed as
Lua: <number> <source file>:<line>. Plugins should therefore always use this
for mappings they create.vim.keymap.set('n', '<Leader>pl1', require('plugin').action,
{ desc = 'Execute action from plugin' })
remap: By default, all mappings are nonrecursive (i.e., vim.keymap.set()
behaves like :noremap). If the {rhs} is itself a mapping that should be
executed, set remap = true:vim.keymap.set('n', '<Leader>ex1', '<cmd>echo "Example 1"<cr>')
-- add a shorter mapping
vim.keymap.set('n', 'e', '<Leader>ex1', { remap = true })
Note: <Plug> mappings are always expanded even with the default remap = false:vim.keymap.set('n', '[%', '<Plug>(MatchitNormalMultiBackward)')
Removing mappings
A specific mapping can be removed with vim.keymap.del():
vim.keymap.del('n', '<Leader>ex1')
vim.keymap.del({'n', 'c'}, '<Leader>ex2', { buf = 0 })
See also:
vim.api.nvim_get_keymap(): return all global mapping
vim.api.nvim_buf_get_keymap(): return all mappings for buffer
Autocommands
An autocommand is a Vim command or a Lua function that is automatically
executed whenever one or more events are triggered, e.g., when a file is
read or written, or when a window is created. These are accessible from Lua
through the Nvim API.
Creating autocommands
Autocommands are created using
vim.api.nvim_create_autocmd(), which takes
two mandatory arguments:
{event}: a string or table of strings containing the event(s) which should
trigger the command or function.
{opts}: a table with keys that control what should happen when the event(s)
are triggered.
The most important options are:
pattern: A string or table of strings containing the autocmd-pattern.
Note: Environment variable like $HOME and ~ are not automatically
expanded; you need to explicitly use vim.fn.expand() for this.
command: A string containing a Vim command.
callback: A Lua function.
You must specify one and only one of
command and callback. If pattern is
omitted, it defaults to pattern = '*'.
Examples:
vim.api.nvim_create_autocmd({"BufEnter", "BufWinEnter"}, {
pattern = {"*.c", "*.h"},
command = "echo 'Entering a C or C++ file'",
})
-- Same autocommand written with a Lua function instead
vim.api.nvim_create_autocmd({"BufEnter", "BufWinEnter"}, {
pattern = {"*.c", "*.h"},
callback = function() print("Entering a C or C++ file") end,
})
-- User event triggered by MyPlugin
vim.api.nvim_create_autocmd("User", {
pattern = "MyPlugin",
callback = function() print("My Plugin Works!") end,
})
Nvim will always call a Lua function with a single table containing information
about the triggered autocommand. The most useful keys are
buf: the number of the buffer the event was triggered in (see <abuf>)
file: the file name of the buffer the event was triggered in (see <afile>)
data: a table with other relevant data that is passed for some events
For example, this allows you to set buffer-local mappings for some filetypes:
vim.api.nvim_create_autocmd("FileType", {
pattern = "lua",
callback = function(ev)
vim.keymap.set('n', 'K', vim.lsp.buf.hover, { buf = ev.buf })
end
})
This means that if your callback itself takes an (even optional) argument, you
must wrap it in
function() end to avoid an error:
vim.api.nvim_create_autocmd('TextYankPost', {
callback = function() vim.hl.hl_op() end
})
(Since unused arguments can be omitted in Lua function definitions, this is
equivalent to
function(args) ... end.)
Instead of using a pattern, you can create a buffer-local autocommand (see
autocmd-buflocal) with
buffer; in this case, pattern cannot be used:
-- set autocommand for current buffer
vim.api.nvim_create_autocmd("CursorHold", {
buffer = 0,
callback = function() print("hold") end,
})
-- set autocommand for buffer number 33
vim.api.nvim_create_autocmd("CursorHold", {
buffer = 33,
callback = function() print("hold") end,
})
Similarly to mappings, you can (and should) add a description using
desc:
vim.api.nvim_create_autocmd('TextYankPost', {
callback = function() vim.hl.hl_op() end,
desc = "Briefly highlight yanked text"
})
Finally, you can group autocommands using the
group key; this will be
covered in detail in the next section.
Grouping autocommands
Autocommand groups can be used to group related autocommands together; see
autocmd-groups. This is useful for organizing autocommands and especially
for preventing autocommands to be set multiple times.
Groups can be created with
vim.api.nvim_create_augroup(). This function
takes two mandatory arguments: a string with the name of a group and a table
determining whether the group should be cleared (i.e., all grouped
autocommands removed) if it already exists. The function returns a number that
is the internal identifier of the group. Groups can be specified either by
this identifier or by the name (but only if the group has been created first).
For example, a common Vimscript pattern for autocommands defined in files that
may be reloaded is
augroup vimrc
" Remove all vimrc autocommands
autocmd!
au BufNewFile,BufRead *.html set shiftwidth=4
au BufNewFile,BufRead *.html set expandtab
augroup END
This is equivalent to the following Lua code:
local mygroup = vim.api.nvim_create_augroup('vimrc', { clear = true })
vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
pattern = '*.html',
group = mygroup,
command = 'set shiftwidth=4',
})
vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
pattern = '*.html',
group = 'vimrc', -- equivalent to group=mygroup
command = 'set expandtab',
})
Autocommand groups are unique for a given name, so you can reuse them, e.g.,
in a different file:
local mygroup = vim.api.nvim_create_augroup('vimrc', { clear = false })
vim.api.nvim_create_autocmd({ 'BufNewFile', 'BufRead' }, {
pattern = '*.c',
group = mygroup,
command = 'set noexpandtab',
})
Deleting autocommands
You can use
vim.api.nvim_clear_autocmds() to remove autocommands. This
function takes a single mandatory argument that is a table of keys describing
the autocommands that are to be removed:
-- Delete all BufEnter and InsertLeave autocommands
vim.api.nvim_clear_autocmds({event = {"BufEnter", "InsertLeave"}})
-- Delete all autocommands that uses "*.py" pattern
vim.api.nvim_clear_autocmds({pattern = "*.py"})
-- Delete all autocommands in group "scala"
vim.api.nvim_clear_autocmds({group = "scala"})
-- Delete all ColorScheme autocommands in current buffer
vim.api.nvim_clear_autocmds({event = "ColorScheme", buffer = 0 })
Note: Autocommands in groups will only be removed if the
group key is
specified, even if another option matches it.
See also
nvim_get_autocmds(): return all matching autocommands
nvim_exec_autocmds(): execute all matching autocommands
User commands
user-commands are custom Vim commands that call a Vimscript or Lua function.
Just like built-in commands, they can have arguments, act on ranges, or have
custom completion of arguments. As these are most useful for plugins, we will
cover only the basics of this advanced topic.
Creating user commands
User commands can be created via nvim_create_user_command(). This function
takes three mandatory arguments:
a string that is the name of the command (which must start with an uppercase
letter to distinguish it from builtin commands);
a string containing Vim commands or a Lua function that is executed when the
command is invoked;
a table with command-attributes; in addition, it can contain the keys
desc (a string describing the command); force (set to false to avoid
replacing an already existing command with the same name), and preview (a
Lua function that is used for :command-preview).
Example:
vim.api.nvim_create_user_command('Test', 'echo "It works!"')
vim.cmd.Test()
--> It works!
(Note that the third argument is mandatory even if no attributes are given.)
Lua functions are called with a single table argument containing arguments and
modifiers. The most important are:
name: a string with the command name
fargs: a table containing the command arguments split by whitespace (see <f-args>)
line1: the starting line number of the command range (see <line1>)
line2: the final line number of the command range (see <line2>)
range: the number of items in the command range: 0, 1, or 2 (see <range>)
count: any count supplied (see <count>)
smods: a table containing the command modifiers (see <mods>)
For example:
vim.api.nvim_create_user_command('Upper',
function(opts)
print(string.upper(opts.fargs[1]))
end,
{ nargs = 1 })
vim.cmd.Upper('foo')
--> FOO
The
complete attribute can take a Lua function in addition to the
attributes listed in :command-complete.
vim.api.nvim_create_user_command('Upper',
function(opts)
print(string.upper(opts.fargs[1]))
end,
{ nargs = 1,
complete = function(ArgLead, CmdLine, CursorPos)
-- return completion candidates as a list-like table
return { "foo", "bar", "baz" }
end,
})
Buffer-local user commands are created with
vim.api.nvim_buf_create_user_command().
Here the first argument is the buffer number (0 being the current buffer);
the remaining arguments are the same as for nvim_create_user_command():
vim.api.nvim_buf_create_user_command(0, 'Upper',
function(opts)
print(string.upper(opts.fargs[1]))
end,
{ nargs = 1 })
Deleting user commands
User commands can be deleted with
vim.api.nvim_del_user_command(). The only
argument is the name of the command:
vim.api.nvim_del_user_command('Upper')
To delete buffer-local user commands use
vim.api.nvim_buf_del_user_command().
Here the first argument is the buffer number (0 being the current buffer),
and second is command name:
vim.api.nvim_buf_del_user_command(4, 'Upper')
Credits
This guide is in large part taken from nanotee's Lua guide: https://github.com/nanotee/nvim-lua-guide
Thank you @nanotee!