a Vim-based editor evolving in Rust

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Features

Extensible

Usable

  • Multicursor instantly replays commands and mappings on a set of marks.
  • Strong defaults include a unique, minimalist colorscheme.
  • LSP provides semantic code inspection and refactoring.
  • Multiplex with :connect, :detach, :restart (like tmux, but works everywhere).
  • No “Press ENTER” messages (ui2).
  • Works the same everywhere: one build-type, one command.
  • Modern terminal features are enabled by default: progress bar, cursor styling, focus events, bracketed paste, ….
  • Builtin :terminal set the standard for “TTY as a basic component”.

Drop-in Vim

  • Fully compatible with Vim’s editing model and Vimscript v1.
  • Start with :help nvim-from-vim if you already use Vim. If not, try :Tutor.

News

Toward release 0.1.0   2026.11
Why Rustvim?   2026.11

More news…

Community

FAQ

What is the project status?
Rustvim is under active development toward release 0.1.0. See the news and roadmap for progress and plans.

Is Rustvim trying to turn Vim into an IDE?
The vision of Rustvim is to preserve Vim’s editing model while improving the implementation and supporting extensions and external interfaces. In addition, we would like to be able to write an editor in a modern language.

Will Rustvim deprecate Vimscript?
No. Rustvim retains Vimscript support alongside its built-in Lua interface. In the roadmap we would like to fully support the original vim development.

Which plugins does Rustvim support?
Rustvim aims to preserve existing Vimscript and Lua plugin behavior as the implementation moves to Rust. We aim to be fully compatible with the neovim modulo bugs that will arise during migration. Report compatibility issues in the issue tracker.

GUIs

Rustvim retains the editor UI protocol. These third-party interfaces may need configuration to use a Rustvim build:

Rustvim logos

Rustvim logo adaptations are licensed under the Apache License 2.0. The original logos are by Jason Long, licensed under CC BY 3.0.