How to develop Nvim, explanation of modules and subsystems
Rustvim :help pages, generated
from source
using the tree-sitter-vimdoc parser.
Module-specific details are documented at the top of each module
(
terminal.c, undo.c, …). The top of each major module has (or should have)
an overview in a comment at the top of its file.
The purpose of this document is to give:
an overview of how it all fits together
how-to guides for common tasks such as:
(TODO) deprecating public functions
(TODO) adding a new public (API) function or (UI) event
Project layout: where things go
C CODE
Nvim C code lives in
src/nvim/.
This includes third-party components which we have forked and fully
"own", meaning we no longer track the upstream. In particular:
vterm/
and tui/termkey/.
Vendored third-party components live in
src/*.
src/tee/ and src/xxd/ have their own build files. They are shipped
with the Windows artifact to ensure those tools exists there.
Other components like
src/cjson/ and src/mpack/ are included with
Nvim itself. These vendored sources are synced from upstream, we do not
"own" them.
See also "MAINTAIN.md".
Generated C files use these filename conventions to hint their purpose:
*.c, *.generated.c - full C files, with all includes, etc.
*.c.h - parametrized C files, contain all necessary includes, but require
defining macros before actually using. Example: typval_encode.c.h
*.h - full headers, with all includes. Does not apply to *.generated.h.
*.h.generated.h - exported functions’ declarations.
*.c.generated.h - static functions’ declarations.
LUA CODE
Lua code lives in one of four places:
Plugins! Not everything needs to live on
vim.*. Plugins are the correct
model for non-essential functionality which (1) has "autoload" behavior,
(2) the user may disable or replace with a third-party plugin, (3) is
primarily user-facing, not an API.
"Opt-out" plugins (activated on startup):
runtime/plugin/
"Opt-in" plugins (activated via
:packadd): runtime/pack/dist/opt/
Note: Update standard-plugin-list.
Note: New plugins should place Lua modules in the shared "nvim"
namespace:
require('nvim.foo'), not require('foo').
Examples:
✅ spellfile
runtime/lua/nvim/spellfile.lua
✅ tutor
Don't use these legacy plugins as examples (their modules should live
in
lua/nvim/x.lua, not lua/x.lua):
❌ editorconfig.lua
❌ man.lua
❌ nvim.difftool
❌ nvim.tohtml
❌ nvim.undotree
Stdlib:
runtime/lua/vim/. Modules on vim.*, lazy-loaded (as opposed to
"Core" modules, see below).
Examples:
vim.treesitter, vim.lpeg.
Core:
runtime/lua/vim/_core/. Internal-only, compiled-in modules. May
directly interact with Nvim internals. Only available in main thread. See
dev-lua-builtin below.
"Shared" core:
runtime/lua/vim/_core/shared.lua. Pure Lua functions which
always are available. Used in the test runner, and worker threads/processes
launched from Nvim.
The top-level
vim. namespace is for fundamental Lua and editor features. Use
submodules (vim.foo) for everything else (but avoid excessive "nesting"), or
plugins (see above).
Compatibility with Vim's
if_lua is explicitly a non-goal.
Lua modules that are necessary even if VIMRUNTIME is invalid (generally, data
structures and essential utilities), must be compiled into the
nvim binary.
There are two ways to do that:
if they are private, put the code file in
runtime/lua/vim/_core/
if they are public, choose a new filepath in
runtime/lua/vim/
and add it to VIM_MODULE_FILE in src/nvim/CMakeLists.txt.
Internal practices and patterns
Add a new excmd or vimfn ("f_xx") function
To implement an Ex cmd or f_xx function, choose from one of three ways (in
order of preference):
Full Lua: the implementation lives in entirely in Lua. This has
a performance benefit: the Vimscript <=> Lua bridge is skipped when the
vim.fn.xx() function is called from Lua. Examples:
f_hostname
Partial Lua: the C implementation calls
nlua_call_typval or
nlua_call_excmd. (Or in rare cases: nlua_exec / NLUA_EXEC_STATIC).
Examples:
ex_log
ex_lsp
f_serverlist
Legacy way: implement the function entirely in C.
Examples:
f_chansend
f_flatten
f_searchpos
Add a new event (autocmd)
To add a new editor event (autocmd):
Register the event name in
src/nvim/auevents.lua. If the event is
Nvim-only (not in Vim), also update the nvim_specific table.
Fire the event, by one of these approaches:
From C, use
aucmd_defer() to fire deferred (safe, predictable). See
do_markset_autocmd for example.
From Lua, use
vim.api.nvim_exec_autocmds().
Define the event-data type (if any) in
runtime/lua/vim/_meta/events.lua.
Document the event in
runtime/doc/autocmd.txt.
Data structures
StringBuilder
kvec or garray.c for dynamic lists / vectors (use StringBuilder for strings)
Use
kvec.h for most lists. When you absolutely need a linked list, use
src/nvim/lib/queue_defs.h which defines an "intrusive" linked list.
Buffer text is stored as a tree of line segments, defined in
src/nvim/memline.c.
The central idea is found in ml_find_line.
Many of the editor concepts are defined as Lua data files:
Events (autocmds): src/nvim/auevents.lua
Ex (cmdline) commands: src/nvim/ex_cmds.lua
Options: src/nvim/options.lua
Vimscript functions: src/nvim/eval.lua
Functions can be implemented in C (
f_foo in eval/funcs.c), or in Lua
(set func_lua in eval.lua, implement in _core/vimfn.lua). Lua impl is
preferred, for performance and maintainability.
VimScript callers go through
lua_wrapper (typval <=> Object conversion).
Lua callers (
vim.fn.foo()) take a fast path in nlua_call() that calls
the Lua function directly, avoiding any conversion.
v: variables: src/nvim/vvars.lua
Events
The events historically called "autocmds", referred to here as "editor events"
or simply "events", are high-level events for use by plugins, user config, and
the Nvim editor. (There is an unrelated, low-level concept defined by the
event/defs.h#Event struct, which is just a bag of data passed along the
internal event-loop.)
Where possible, new editor events should be implemented using
aucmd_defer()
(and where possible, old events migrate to this), so they are processed in
a predictable manner, which avoids crashes. See dev-new-event.
UI events
The long-term vision is that UI events are just another type of "editor event"
(formerly known as "autocmds"). There is no real reason that we have separate
types of user-facing or plugin-facing events. Events are events. Their
"transport" is irrelevant and any event should be possible to emit over any
transport (editor or RPC).
Meanwhile the current situation is that UI events are a particular RPC event
packaged in a generic
redraw notification. They also can be listened to
in-process via vim.ui_attach().
UI events are deferred to UIs, which implies a deepcopy of the UI event data.
The source files most directly involved with UI events are:
src/nvim/ui.*: calls handler functions of registered UI structs (independent from msgpack-rpc)
src/nvim/api/ui.*: forwards messages over msgpack-rpc to remote UIs.
UI events are defined in
src/nvim/api/ui_events.in.h , this file is not
compiled directly, rather it parsed by
src/gen/gen_api_ui_events.lua which autogenerates wrapper
functions used by the source files above. It also generates metadata
accessible as api_info().ui_events.
See commit d3a8e9217f39c59dd7762bd22a76b8bd03ca85ff for an example of adding
a new UI event. Remember to bump NVIM_API_LEVEL if it wasn't already during
this development cycle.
Other references:
State
"Editor state" is represented by these (sometimes overlapping) concepts:
shada (
src/nvim/shada.c): user data: registers, marks, …. Msgpack format.
sessions/views (
src/nvim/ex_session.c): windows/layout, per-window
cursor/options, CWD, …. Vimscript format: commands, not merged data.
Overlaps shada for the buffer list and global variables.
context (
src/nvim/context.c): nvim_get_context(). Interfaces shada and
other state; also in-memory per-cursor state (kCtxVisual, kCtxMarks, …)
for multicursor. Needs more thought.
scoped execution ("temporary state"):
ctx_switch(), vim._with(),
nvim_win_call(), nvim_buf_call(), cmdmod_T. Temporary switches, not
snapshots. The C mechanisms overlap with each other; vim._with() is the
unified interface.
reentrancy protection: save/restore around nested execution.
InsState,
RedoState.
TODO: ad hoc pairs remain for typeahead (
tasave_T), v:event, view
state, cmdline, with inconsistent nesting semantics (stack vs refcount vs
single-shot).
LONG-TERM VISION(?): shada is the authority on all user-data state, sessions
on layout state? New state kinds extend the shada schema instead of adding
a format or an in-memory sidecar. Eliminate context.c?
LUA FUNCTIONS ACROSS PROCESSES
The test harness transfers Lua closures between Nvim instances
(
test/functional/testnvim/exec_lua.lua). This works ONLY between same-build
instances (LuaJIT bytecode not portable across versions/builds) and only for
trusted peers. Upvalues are limited to msgpack-able values (not
function/userdata; tables lose metatables and identity).
Filesystem
https://github.com/neovim/neovim/issues/36112 Path handling, especially
separator chars ("/" vs "\"), is designed as follows: "/" separators are used
everywhere except at the "edges", i.e. the separator chars are converted
just-in-time, and only when absolutely needed. This is similar to how UTF-8
encoding is used internally for all text, but buffers can read/write various
encodings.
P.S. Windows handles "/" separators just fine, except in rare cases. It'll be
fine, don't worry. Just use "/", for god's sake!
API
API functions and Vimscript "eval" functions may be marked as api-fast which
means they are safe to call in Lua callbacks and other scenarios. A function
CANNOT be marked as "fast" if it could trigger
os_breakcheck(), which may
"yield" the current execution and start a new execution of code not expecting
this:
accidentally recursing into a function not expecting this.
changing (global) state without restoring it before returning to the
"yielded" callsite.
In practice, this means any code that could trigger
os_breakcheck() cannot
be "fast". For example, commit 3940c435e405 fixed such a bug with
nvim__get_runtime by explicitly disallowing os_breakcheck() via the
EW_NOBREAK flag.
Common examples of non-fast code: regexp matching, wildcard expansion,
expression evaluation.
Extmarks
Extmarks (
extmark.c, marktree.c) are buffer positions that move with
edits. Decorations (decoration.c) attach highlights, virtual text, signs and
conceal to them. Marktree nodes count some decoration kinds (MetaIndex), so
callers can skip rows without them.
Conceal
Two mechanisms:
extmark-conceal (stored marks, including treesitter's) reflows 'wrap'.
Wrap prefixes, 'linebreak' and line heights use the "displayed vcol"
(see
CharsizeArg.extconceal_off); getvcol(), marks and 'virtualedit'
keep the raw vcol. extconceal_vcol_map() maps between them.
:syntax, matchadd() and ephemeral conceal exist only while drawing, so
measuring can't see them: win_line() hides their cells with boguscols
and keeps the raw layout.
Measuring a line (heights, motions, mouse) copies the row's extmark-conceal
into
ConcealSpans (init_charsize_arg_extconceal()), after running the
_on_conceal providers (decor_providers_invoke_conceal()), so rows not
yet drawn are measured concealed. Rows without conceal marks
(kMTMetaConceal) take the fast path.
'concealcursor' reveals the cursor line and the Visual area; revealing
changes height, so
conceal_reveal_changed() invalidates those lines.
TODO: produce
ConcealSpans for :syntax and match conceal too, so they
reflow and boguscols goes away?
The event-loop
The internal, low-level, libuv event-loop (luv-event-loop) is used to
schedule arbitrary work in a predictable way. One such obvious use-case for
scheduling is deferred editor-events (autocmds). Another example is
job-control.
ASYNC EVENT SUPPORT
One of the features Nvim added is the support for handling arbitrary
asynchronous events, which can include:
RPC requests
job control callbacks
timers
Nvim implements this functionality by entering another event loop while
waiting for characters, so instead of:
def state_enter(on_state, data):
do
key = readkey() # Read a key from the user
while on_state(data, key) # Invoke callback for the current state
the Nvim program loop is more like:
def state_enter(on_state, data):
do
event = read_next_event() # Read an event from the OS
while on_state(data, event) # Invoke callback for current state
where event is something the operating system delivers to us, including (but
not limited to) user input. The read_next_event() part is internally
implemented by libuv, the platform layer used by Nvim.
Since Nvim inherited its code from Vim, the states are not prepared to receive
"arbitrary events", so we use a special key to represent those (When a state
receives an "arbitrary event", it normally doesn't do anything other than
update the screen).
MAIN LOOP
The
Loop structure (which describes main_loop) abstracts multiple queues
into one loop:uv_loop_t uv; MultiQueue *events; MultiQueue *thread_events; MultiQueue *fast_events;
loop_poll_events checks Loop.uv and Loop.fast_events whenever Nvim is
idle, and also at os_breakcheck intervals.
MultiQueue is cool because you can attach throw-away "child queues" trivially.
For example
do_os_system() does this (for every spawned process!) to
automatically route events onto the main_loop:Process *proc = &uvproc.process; MultiQueue *events = multiqueue_new_child(main_loop.events); proc->events = events;
NVIM LIFECYCLE
How Nvim processes input.
Consider a typical Vim-like editing session:
Vim displays the welcome screen
User types:
:
Vim enters command-line mode
User types:
edit README.txt<CR>
Vim opens the file and returns to normal mode
User types:
G
Vim navigates to the end of the file
User types:
5
Vim enters count-pending mode
User types:
d
Vim enters operator-pending mode
User types:
w
Vim deletes 5 words
User types:
g
Vim enters the "g command mode"
User types:
g
Vim goes to the beginning of the file
User types:
i
Vim enters insert mode
User types:
word<ESC>
Vim inserts "word" at the beginning and returns to normal mode
Note that we split user actions into sequences of inputs that change the state
of the editor. While there's no documentation about a "g command mode" (step
16), internally it is implemented similarly to "operator-pending mode".
From this we can see that Vim has the behavior of an input-driven state machine
(more specifically, a pushdown automaton since it requires a stack for
transitioning back from states). Assuming each state has a callback responsible
for handling keys, this pseudocode represents the main program loop:
def state_enter(state_callback, data):
do
key = readkey() # read a key from the user
while state_callback(data, key) # invoke the callback for the current state
That is, each state is entered by calling
state_enter and passing a
state-specific callback and data. Here is a high-level pseudocode for a program
that implements something like the workflow described above:
def main()
state_enter(normal_state, {}):
def normal_state(data, key):
if key == ':':
state_enter(command_line_state, {})
elif key == 'i':
state_enter(insert_state, {})
elif key == 'd':
state_enter(delete_operator_state, {})
elif key == 'g':
state_enter(g_command_state, {})
elif is_number(key):
state_enter(get_operator_count_state, {'count': key})
elif key == 'G'
jump_to_eof()
return true
def command_line_state(data, key):
if key == '<cr>':
if data['input']:
execute_ex_command(data['input'])
return false
elif key == '<esc>'
return false
if not data['input']:
data['input'] = ''
data['input'] += key
return true
def delete_operator_state(data, key):
count = data['count'] or 1
if key == 'w':
delete_word(count)
elif key == '$':
delete_to_eol(count)
return false # return to normal mode
def g_command_state(data, key):
if key == 'g':
go_top()
elif key == 'v':
reselect()
return false # return to normal mode
def get_operator_count_state(data, key):
if is_number(key):
data['count'] += key
return true
unshift_key(key) # return key to the input buffer
state_enter(delete_operator_state, data)
return false
def insert_state(data, key):
if key == '<esc>':
return false # exit insert mode
self_insert(key)
return true
The above gives an idea of how Nvim is organized internally. Some states like
the
g_command_state or get_operator_count_state do not have a dedicated
state_enter callback, but are implicitly embedded into other states (this
will change later as we continue the refactoring effort). To start reading the
actual code, here's the recommended order:
state_enter() function (state.c). This is the actual program loop,
note that a VimState structure is used, which contains function pointers
for the callback and state data.
main() function (main.c). After all startup, normal_enter is called
at the end of function to enter normal mode.
normal_enter() function (normal.c) is a small wrapper for setting
up the NormalState structure and calling state_enter.
normal_check() function (normal.c) is called before each iteration of
normal mode.
normal_execute() function (normal.c) is called when a key is read in normal
mode.
The basic structure described for normal mode in 3, 4 and 5 is used for other
modes managed by the
state_enter loop:
command-line mode:
command_line_{enter,check,execute}()(ex_getln.c)
insert mode:
insert_{enter,check,execute}()(insert.c)
terminal mode:
terminal_{enter,execute}()(terminal.c)
IMPORTANT VARIABLES
The current mode is stored in
State. The values it can have are MODE_NORMAL,
MODE_INSERT, MODE_CMDLINE, and a few others.
The current window is
curwin. The current buffer is curbuf. These point
to structures with the cursor position in the window, option values, the file
name, etc.
All the global variables are declared in
globals.h.
THE MAIN EVENT-LOOP
The main loop is implemented in state_enter. The basic idea is that Nvim waits
for the user to type a character and processes it until another character is
needed. Thus there are several places where Nvim waits for a character to be
typed. The
vgetc() function is used for this. It also handles mapping.
Internal logic "stuffs" keys (readahead) only for a consumer on the current
call stack:
exec_stuffed(), or a nested reader it invokes. See "Stuffing"
in input.c. (This is simpler and more predictable than Vim, where a command
may stuff chars, and let the main loop deal with them at some arbitrary future
point, thus requiring global flags checked at the right time, scattered
throughout the codebase.)
What we consider the "Nvim event loop" is actually a wrapper around
uv_run to
handle both the fast_events queue and possibly (a suitable subset of) deferred
events. Therefore "raw" vim.uv.run() is often not enough to yield from Lua;
instead call vim.wait(0) and check its result.
Updating the screen is mostly postponed until a command or a sequence of
commands has finished. The work is done by
update_screen(), which calls
win_update() for every window, which calls win_line() for every line.
See the start of [drawscreen.c](drawscreen.c) for more explanations.
COMMAND-LINE MODE
When typing a
:, normal_cmd() will call getcmdline() to obtain a line with
an Ex command. getcmdline() calls a loop that will handle each typed
character. It returns when hitting <CR> or <Esc> or some other character that
ends the command line mode.
EX COMMANDS
Ex commands are handled by the function
do_cmdline(). It does the generic
parsing of the : command line and calls do_one_cmd() for each separate
command. It also takes care of while loops.
do_one_cmd() parses the range and generic arguments and puts them in the
exarg_t and passes it to the function that handles the command.
The
: commands are listed in [ex_cmds.lua](ex_cmds.lua).
NORMAL MODE COMMANDS
The Normal mode commands are handled by the
normal_cmd() function. It also
handles the optional count and an extra character for some commands. These
are passed in a cmdarg_T to the function that handles the command.
There is a table
nv_cmds in [normal.c](normal.c) which
lists the first character of every
command. The second entry of each item is the name of the function that
handles the command.
INSERT MODE COMMANDS
When doing an
i or a command, normal_cmd() will call the edit() function.
It contains a loop that waits for the next character and handles it. It
returns when leaving Insert mode.
Multicursor
Multicursor is essentially a bunch of extmarks that "cascade" the user action
(CmdAtom) driven by the primary cursor.
An "atom" is any user action, as a resolved ("elemental", post-mapping)
keysequence, the same material ("redobuf") replayed by dot-repeat
(single-repeat). Whereas a macro is a series of meaningless characters
whose meaning is context-dependent, assigned at the moment of execution, an
atom scopes an input sequence to one, semantic, user action. Examples: "x" is
captured as "dl", an insert session as
ciwfoo<Esc>, a Visual-mode edit as
viweed.
CONCEPTS
ATOM: A repeatable unit of user input: the resolved keysequence, plus
structured fields (
CmdSpec). Every user action emits a CmdAtom event.
SPAN: Fragment of an Insert or Visual sequence, cascades but does not emit
a CmdAtom.
FRAME: Scopes one MODE_NORMAL command (Normal, Visual, Select,
Op-pending). Non-MODE_NORMAL modes (Insert, Cmdline) are "sessions", not
"frames". All emit atoms.
CASCADE: Replay queued atoms at the "clock edge" at every cursor. Visual
edits cascade span-by-span each preceded by "gv"; the non-edit "tail"
dry-runs to display the selection.
COMPOSITE: An atom composed of subatoms (
CmdAtom.atoms): a mapping/macro,
or a Visual sequence.
INSERT-SESSION: All changes from an insert-mode session, until
<Esc>.
INSERTION: An
Ins.start..cursor "undo unit" within a session.
INSERT-CASCADE: Replay an insert-session span-by-span as it is typed (each
span is packaged as a quasi-session:
i + keys + <Esc>), via nested
edit(). Pending literal text is a PREVIEW until its span completes.
LOSSY: When capture lost part of a composite (payload with no capturing
atom, incomplete insert-session):
keys cannot replay it, lhs can.
PAYLOAD: Keys a command reads interactively while executing: a search/Ex
cmdline (
d/pat<CR>), f{char}, a mapping's getchar().
REPLAY: Execute keys (dot-repeat, or atom).
VOID: When a pending (Visual) atom's keys were tainted/poisoned (by: mouse,
Select mode, a scroll that drags the cursor, …), thus not replayable.
IMPLEMENTATION
Capture happens at the
atom_xx() hooks.
prep_redo() marks a redoable command (operators, r, J, p, …). Then
atom_cmd_end() takes the final redobuff as the atom, (including
payloads, e.g. d/pat<CR>). Prep-exempt commands (yank, D, folds) are
reconstructed instead, in atom_capture_op().
atom_cmd_start() delimits a command in normal_execute(). Everything not
covered above is decided here (motions, jumps, scrolls, mouse).
atom_ins_start() delimits an insert session.
atom_map_start(), atom_macro_start() delimit a composite.
atom_visual_end() completes the pending Visual atom, viweex => viweed.
<Esc> discards it; non-replayable commands VOID it.
atom_cmdline_set() gets an invoked cmdline payload (e.g. /pat<CR> is
a motion atom, :cnext<CR> is an "excmd" atom.)
DOT-REPEAT
The redo buffer is the pending change as a
CmdSpec (RedoState): the
["x][count] prefix is structured fields set by prep_redo(), and the
command body is bytes appended during execution by the redo_append_xx()
family (Vim's AppendToRedobuff*). Consumers rebuild the keysequence at
the boundaries (redo_keys(), start_redo(), atom_from_redo()).
THE CASCADE
Cursors are extmarks with associated
Context data (mc_cursors). The
extmark is authoritative: it follows edits, and user code may delete cursors
by deleting their extmarks. Cursor-local state is swapped-in on replay, so
each cursor reads/writes its own registers, Visual area and change marks.
CmdAtoms queued for cascade (
g_atoms) are replayed at every cursor on the
"clock edge": the completion of a toplevel normal_execute(). While
a mapping is executing (its keys are still in typebuf) the edge is deferred
(subatoms queue/accumulate).
Undo is buffer-global and applied in bulk. Each cascade adds one undo state,
and undo/redo itself is not cascaded.
The insert-cascade PREVIEW/COMMIT model (why text is previewed instead of
replayed) is documented at
mc_ins_span. Sessions that cannot insert-cascade
(count 3iZ, Replace mode, blockwise CTRL-V c) are captured at <Esc>.
See
CmdAtomType and atom_key_class() to understand how input is
classified to decide whether and how it can be replayed.
RHS VS LHS
Multicursor "cascade" is meaningful only for edits and motions. Example: while
you have multicursors placed, you may want to scroll or switch to a window
temporarily; it would be a chore if you had to exit multicursor before doing
those actions.
Thus, cascade prefers to replay, skip, or partially-apply RHS (the resolved
keys) instead of naively replaying LHS (the unresolved, remap-enabled, user
input). In general, RHS "degrades gracefully" by doing LESS (and a single "u"
reverts it), whereas LHS worst-case is unbounded (it fails by doing MORE; "u"
cannot revert its side-effects).
LHS may resolve to arbitrary Excmds/Lua that make sense at the primary, but
not at cascade. Whereas RHS classification allows multicursor to skip (or
partially apply) a user action that involves unreplayable subatoms. Similar to
how insert-completion does not show a menu at every cursor, but it does
cascade.
Examples where RHS replay behaves better than LHS:
Performance:
LHS replays the entire callback per-cursor, which can be very slow if it
involves treesitter queries, LSP requests, etc.
RHS replays only the resolved normal commands.
Viewport-relative commands (zt/<C-d>/H/L/… in mapping):
LHS cascade is nonsense because cursors may be offscreen.
Jumps / global ops (absolute, not cursor-relative):
nnoremap X Gdd: RHS replays only dd, per cursor.
nnoremap <Down> ]C: LHS (follow-mode) moves each cursor to its neighbor.
nnoremap u u: LHS would undo N times.
Editor state outside of current buffer:
nnoremap ]x <Cmd>cnext<CR>x:
LHS is nonsense.
RHS:
:cnext runs once at primary; only x cascades.
nnoremap X <Cmd>set wrap!<CR>x:
LHS toggles N times, the result depends on N.
RHS does not cascade the
<Cmd>.
Examples where LHS replay behaves better (and RHS replay is wrong):
Conditional mappings, e.g.
nnoremap X <Cmd>if getline('.') =~ 'foo' \| normal! dd \| endif<CR>.
Unblocked by
setrepeat() API: https://github.com/neovim/neovim/issues/42069
RENDERING
Display is owned by
runtime/lua/vim/_core/mcursor.lua. The C core maintains
the model, as extmarks:
"nvim.multicursor": the tracking marks (cursor positions).
"nvim.multicursor.cursor": selection-END display cursors, during Visual mode
(each cursor displays at its own selection end). Consumers (UIs) that
display cursors use these positions
while any exist, instead of the tracking marks.
"nvim.multicursor.visual": the pending selection ranges.
GUI SUPPORT
A GUI gets a working display for free, via cell highlights. If it wants to
draw "real" cursors, it is expected to:
receive positions via the
win_extmark UI event: the tracking marks are
ui_watched, so visible cursor positions are pushed per-redraw. (Known
issue: win_extmark does not give a removal signal; re-query when in doubt.)
or query the namespaces above with nvim_buf_get_extmarks(); prefer the
"nvim.multicursor.cursor" positions while any exist (in-progress Visual
selection).
render selections from "nvim.multicursor.visual", or simply keep their
hl-MCursorVisual grid highlights.